Blog articles

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on 11/27/2011 9:19 AM
Writing generic numeric code in .NET is difficult, because .NET generics do not support constraints specifying that a type has to support certain numeric operations. In this article, we look how to solve the problem in F#. Using static member constraints,[...]
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on 11/25/2011 1:46 PM
In the last post I showed a method to implement "majority voting" for tasks, allowing a result to become available as soon as possible. At the end, I mentioned that I was reasonably confident that it worked because of the unit tests... but I didn't show t[...]
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on 11/25/2011 3:11 AM
Last time we discussed the implementation details on the Connect4 game in F#. Today I will show you how you can implement a MVVM ViewModel for Silverlight in F#. Ok I use no full-fledged MVVM framework (indeed in only implement … Weiterlesen →
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on 11/24/2011 6:44 PM
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on 11/24/2011 3:31 PM
It's pretty easy to get a Clojure web application up and running on Heroku. Heroku's Dev Center has a good Getting Started with Clojure article that shows you how to install the Heroku client and get your ssh keys setup. It has a very basic "Hello World!"[...]
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on 11/24/2011 11:21 AM
In this article, we look at defining custom numeric types in F#. We'll create a numeric type representing numbers in a clock artihmetic (with base 5) and we'll see how to define custom operators, numeric literals and how to support F# PowerPack matrices.
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on 11/24/2011 5:47 AM
In this part of the Connect4-series I want to show you my implementation of the game representation and mechanics. Of course we finally want to use the AlphaBeta-algorithm for it so keep this in mind. Representation of the game and … Weiterlesen →
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on 11/23/2011 6:36 AM
So, I found myself in a situation where I was creating JDK Proxies, and I was in control of the invocation of newProxyInstance and needed to make the Proxies transparently Serializable. The problem is that for it to work you need writeReplace, so that yo[...]
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on 11/22/2011 3:18 PM
Note: For the rest of this series, I'll be veering away from the original purpose of the project (investigating what the compiler is up to) in favour of discussing the feature itself. As such, I've added a requirement for AsyncCtpLib.dll - but due to pote[...]
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on 11/18/2011 12:30 AM
Following my back-to-back talks with the UK Developers Group and NxtGenUG Southampton, I just like to say thanks those guys for having me, it’s been a great pleasure For anyone interested, here are the links to the slides and the source code I used for th[...]
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