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on 9/25/2013 6:03 PM
In the previous post I spoke briefly about motivations for implementing self-organizing maps in F# using GPU with CUDA. I have finally been able to outperform a single threaded C++ implementation by a factor of about 1.5. This is quite modest, but on the other hand rather impressive since we started out by being 60 […]
>> Read the full article on viralfsharp.com
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