Blog articles tagged 'html5'

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on 4/17/2012 8:30 AM
Do you want to write succinct, type-safe and correct HTML5 web code which is not full of bugs?  Writing Javascript-executing code with F# is appealing for these and other reasons I've gone into before, and the open source Pit and WebSharper frameworks giv[...]
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on 1/22/2012 9:03 AM
I'm catching up on blogging about what's been going on in F# lately. One thing that happened over the vacation is that the F# HTML5/Mobile development tool called WebSharper is now open source, and free for use for open source projects (details on the sit[...]
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on 3/27/2011 4:13 PM
It feels like a little while since I last played around with the <canvas> element, so I spent some time over the weekend and put together a simple painting app using the canvas and here is the end result. Here’s some screenshots:    Spray Tool One of the [...]
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on 2/27/2011 3:20 PM
Another productive weekend bares fruit for another mini game! This time I’ve put together a dojo-themed mini game whose sole purpose is to test your ability to do simple (well, mostly) arithmetic calculations in your head and your tolerance for my sense o[...]
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on 1/30/2011 12:23 PM
I saw this tutorial the other day, it’s cool but I fancied taking it a step further and make it useful as an app rather than just a fancy way to show some structured data on the screen. Here’s a list of the features which I wanted to add: being able to ed[...]
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on 1/22/2011 2:10 PM
In part 4, I put together the foundations for a mini shooting game, with targets moving on the screen and you can ‘hit’ them by clicking inside the targets, etc. etc. I promised an update to make it feel more like a game, so here it is! Adding a backgroun[...]
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on 1/21/2011 5:53 PM
Following on from part 3 where we basically made a little app that lets you scribble with HTML5’s canvas element, let us push on and see what else we can achieve with the canvas element. The logical next step would be to made animations, and give you a wa[...]
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on 1/3/2011 4:29 PM
Following on from part 2 where I wrote a simple page with a canvas area where you can scribble, I thought I’d add a couple of new features: ability to show the image as PNG image so user can save it change the line cap change the line join change the shad[...]
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on 1/3/2011 6:34 AM
Earlier I explored some of the basic drawing methods available on the 2D context of the new canvas element in HTML5, moving on from there, I’ve put together another quick demo here (see image below) which lets the user scribble inside the canvas element. [...]
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on 1/1/2011 1:32 PM
One of the cool new features introduced by HTML5 is the new <canvas> tag, which defines an area for you to draw graphics on using javascript. Basics To create a canvas element is as easy as inserting a <canvas> tag like this: Typically you will give it an[...]
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