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on 4/22/2014 9:06 PM
Starting with our experiments with integrating General Purpose GPU programming into F# at Microsoft Research, I’ve been watching the evolution of F# as a GPGPU programming platform. Over time, GPGPU programming with F# has become both more professionalized, and much more broad spectrum (including CUDA, OpenCL and other options). Some latest developments in this area have...
>> Read the full article on blogs.msdn.microsoft.com
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