Blog articles

1
comment
on 4/24/2012 8:30 PM
This is cross-posted from the F# team blog. Great to see this!   Training is an important part of adopting F# successfully in any large organization. There are several options for F# training currently available, but one recent addition is an online train[...]
.
0
comment
on 4/24/2012 11:19 AM
The previous post talks about an F# Windows Phone game. Here is the same game ported to the Windows Phone. The port includes many fixes to the original game plus some other improvements. Most of the original code ported very easily … Continue reading →
.
0
comment
on 4/24/2012 11:19 AM
The previous post talks about an F# Windows Phone game. Here is the same game ported to the Windows Phone. The port includes many fixes to the original game plus some other improvements. Most of the original code ported very easily … Continue reading →
.
0
comment
on 4/23/2012 5:07 PM
Problem A. Speaking in Tongues The problem is here.   Problem B. Dancing with the Googlers The problem is here.   Problem C. Recycled Numbers The problem is here.   Enjoy!
.
0
comment
on 4/23/2012 7:14 AM
We recently rolled out a few enhancements on FPish. The main highlights are blog comments and tweet functionality.
.
0
comment
on 4/23/2012 5:12 AM
.
0
comment
on 4/22/2012 11:01 AM
I’ve seen a relatively common anti-pattern in Object-Oriented development, although to be fair, I’ve seen something closely akin in non OO languages as well.  The following C# code is a demonstration of the issue:   Can you spot the problem? The problem i[...]
.
0
comment
on 4/22/2012 2:23 AM
In the last post I discussed an asynchronous version of the ManualResetEvent and as promised this time we will be looking at an asynchronous version of the AutoResetEvent. I’m using Stephen Toubs post as reference and we will be building a version that [...]
.
0
comment
on 4/20/2012 1:39 AM
Our brand new slots ‘Monopoly House Party’ is now live on Lucky Gem Casino! Great work by everyone involved at GameSys, the artwork is quite stunning and it’s quite easily the best looking slots game I’ve seen. You can collect houses, railroads, electric [...]
.
0
comment
on 4/19/2012 8:35 AM
Back in 2007 Ralf Herbrich and co. wrote a research paper called "TrueSkill Through Time". Their sample code was written with a pre-release of F# 1.0, and was not updated to F# in Visual Studio 2010. Here is an update of this code for F# in Visual Studio[...]
.
IntelliFactory Offices Copyright (c) 2011-2012 IntelliFactory. All rights reserved.
Home | Products | Consulting | Trainings | Blogs | Jobs | Contact Us
Built with WebSharper