Blog articles

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on 2/23/2011 6:44 AM
Whilst working on the MathDOJO mini game one of the neat little things I tried to do was implement a time meter which steadily counts down and changes colour (from green to yellow to glowing red) as it approaches 0: First, you need something to represent [...]
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on 2/21/2011 8:59 PM
Mobile application developers can now enjoy, in addition to jQuery Mobile, the latest addition to the WebSharper Extensions Gallery - Sencha Touch.
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on 2/21/2011 3:40 PM
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on 2/13/2011 4:32 AM
Welcome to pipeline processing part 2. I feel I need to backtrack slightly from the previous post, having worked with pipelines for quite some time I have the advantage of knowing all of the details that may be alluded to in these articles without being e[...]
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on 2/13/2011 4:32 AM
Welcome to pipeline processing part 2. I feel I need to backtrack slightly from the previous post, having worked with pipelines for quite some time I have the advantage of knowing all of the details that may be alluded to in these articles without being [...]
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on 2/13/2011 4:32 AM
Welcome to pipeline processing part 2.I feel I need to backtrack slightly from the previous post, having worked with pipelines for quite some time I have the advantage of knowing all of the details that may be alluded to in these articles without bei[...]
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on 2/10/2011 12:51 AM
Anyone who has ever played a role-playing game (yes, I admit: I did play CRPGs once) is familiar with scripted dialogues. You enter a dialogue with someone, they say something, you get a list of choices, and the conversation goes on until it ends, with yo[...]
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on 2/10/2011 12:28 AM
An F# documentation generator based on Mono.Cecil can be much faster and more reliable than fshtmldoc. I have almost completed this tool which is coming up soon.
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on 2/9/2011 6:54 AM
Recently I’ve doing a little work with Windows Phone 7. One aspect that interests me a lot is the integration of the Accelerometer. An accelerometer is a instrument that allows you to measure the forces acting on the telephone, including the force of grav[...]
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on 2/8/2011 6:53 PM
F# fits nicely the task of implementing a regex engine. I give it a go with the Thompson NFA algorithm, as explained in a lucid article by Russ Cox.
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