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on 4/16/2014 11:57 AM
Tomas Petricek posted an article recently about how he used F# to solve a puzzle he had been given for Christmas. This reminded me of several similar mini-projects I have developed in the past, the most recent being a program to help solve a specific sort of puzzle in the game Puzzle Quest, which I shall now describe.
Puzzle Quest is a match-3 game, with various game modes. One game mode in particular, “Capture”, has a specific layout of tiles which can be matched in a certain way to leave no tiles behin[...]